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Supertux title screen level design
Supertux title screen level design






When a message is placed and there is no level, it is handled as a passive message and will be displayed for almost 3 seconds. (apparently, someone else had the same idea at the same time. Moved section names/authors to the intersection at the beginning of the worldmap Have a look at this example (just go to the abednego area) and check if you also prefer this approach. Marek, I find it confusing, as a player, to have two messages when going to the first level of each "island", so my suggestion is doing like this put the messages in a fork or something before the level. (date: 7 22:45:36 author: rmcruz state: Exp lines: +2 -2)įixed bug to let the player go through messages with no levels on it. (date: 7 22:36:00 author: rmcruz state: Exp lines: +3 -3)įixed bug of saving even special tiles that have not levels and when pressing enter on special tiles with no levels. (date: 7 16:48:18 author: wansti state: Exp lines: +15 -12)Īdded secret path to the bonus island map (date: 7 16:43:23 author: rmcruz state: Exp lines: +8 -7)Īdded the layer that has more than 15 tiles in the warning message, so that they are not equal, and thus looking like if it was a bug. Not sure if it is usefull, but could be used in levels in a hidden place. (auto-walk #f) makes the player not walk or walk (default to walk) after finishing level. It can or not have a level specified as well. (map-message "message") shows 'message' when player is in the specified position. (date: 7 16:36:59 author: rmcruz state: Exp lines: +18 -3)Īdded map-message and auto-walk fields for world maps. (date: 7 13:03:07 author: wansti state: Exp lines: +4 -1)Įxtended "level higher than 15 tiles" warning Updated NEWS with changes that will appear in 0.1.2 It was a typo in the name of the variable. (date: 7 12:00:14 author: rmcruz state: Exp lines: +7 -7)įixed bug: in the last commit that avoided the crash in level bigger than 15 vertical tiles, I was cutting the X tiles, not the Y. (date: 6 18:04:30 author: rmcruz state: Exp lines: +17 -1)ĭon't crash in levels bigger than 15 vertical tiles. Removed the 'to fix' comment, related to the SDL use, since it has been already fixed Show mini-map in mouse movement, as well (date: 2 13:52:44 author: rmcruz state: Exp lines: +4 -1)įixed the reset point bug in auto-scrolling that changed Tux position, but not camera's. This as to be done (at least, until another solution is implemented), since the world map level's state are not saved, and it would make no sense to make the player to have to play the all map without exiting the game. Mark all contrib world map levels as played. (date: 8 11:58:15 author: rmcruz state: Exp lines: +5 -1)Īdded support for worlds in Contribs menus. (currently, the bonus island is loaded by default) Loading of world maps other than "worldmap.stwm" now possible (date: 0 21:53:08 author: wansti state: Exp lines: +104 -0)Īdded new world map properties (start_pos_x) and (start_pos_y), changed

#SUPERTUX TITLE SCREEN LEVEL DESIGN PATCH#

backported MatzeB's improved lisp_free() patch Fixed level editor not scrolling all the way to end of level Created supertux_ 0_1_1_branch branch (bugfix branch)






Supertux title screen level design